Zhashe de Guia Profile Picture

Hi! I'm

Zhashe

Programmer & Game Developer

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About Me

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Focus of Study

Game Development
Artificial Intelligence
Data Management

Education

(ongoing) B. Sc. Bachelors Degree
Specialization in Computing Science
University of Alberta

Computing Science student specializing in AI algorithms, game design, and user experience, with hands-on experience in UX design and designing gameplay loops and game features. Draws on professional development experience and having built several games to create player-centered experiences that are accessible, intuitive, and engaging. Collaborative team player with strong communication skills and experience working across technical disciplines.

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Experience

Work Experience

Software Engineer · Loretta Health

Berlin, Germany | September 2025 – August 2026

  • Led mobile application prototype through the full software development life cycle, from planning and requirements to deployment and maintenance, building 5+ core features in React Native with backend logic, data flows, and responsive iOS and Android interfaces
  • Led and onboarded multiple interns within an agile development process, managing tasks and sprints in Jira
  • Performed integration testing across the app's frontend, database, and API, alongside functional testing of core features, within a CI/CD workflow
  • Gathered feedback from user trial groups, surveys, investors, and external partner organizations to shape product requirements and direction, coordinating delivery of external components to keep production on track
  • Built secure web application prototype with authentication, deployed machine learning model API to production, and designed dashboard interfaces and website pages to enhance user experience

Skills

AI algorithms and pathfinding

Data structures

Database management systems

UI/UX design

User research and playtesting

Game design

Game engine architecture

Collision detection and game physics

Mobile app development (React Native, Android)

Software testing

Agile development

CI/CD

Tech Stack

Languages

  • Python
  • Java
  • C#
  • C++
  • C
  • GDScript
  • SQL
  • HTML
  • CSS

Game Engines

  • Unity
  • Godot

Frameworks & Libraries

  • React
  • React Native
  • Firebase
  • Firestore

Tools

  • Git
  • Github
  • Jira
  • CMake
  • SFML
  • Android Studio
  • Expo Go
  • MongoDB

Browse My

Projects

Galaga-style arcade shooter gameplay

2D Game Engine & Arcade Shooter

An object-oriented 2D game engine built from scratch with C++20, SFML, and CMake, with a Galaga-style arcade shooter built on top of it.

- Architected the engine's frame loop, game object hierarchy, backend-agnostic rendering interface, and publish/subscribe messaging system
- Built a two-phase collision system with swept-line projectiles so fast bullets cannot pass through targets
- Implemented a game flow state machine, Bezier flight paths for enemy waves, and multiple enemy types with distinct attack patterns

FactoRoom gameplay

FactoRoom

Pay off all your debt without stepping out of your apartment. Build your factory and upgrade it to the maximum. Can you escape your burden, or will it consume you?

- Designed and implemented major game systems and data structures such as orders, emails, and endless gameplay mode
- Designed and tweaked UI for major game mechanics
- Implemented shop exchanges and currency features

Petrichor game screenshot

Petrichor

Game of the Year
University of Alberta (2025)

You wake up on a farm, unknowing who or where you are. Discover the truth of what happened and choose your fate in this post-apocalyptic puzzle platformer.

- Designed platformer levels/maps
- Designed and implemented solar panel light ray puzzles and moving objects
- Implemented level resets, brightness and sound setting capabilities

Twitter Clone screenshot

Twitter Clone

A database-driven Twitter clone where users can write “tweets”, follow friends, retweet, view profiles, search for users and tweets, and see popular tweets. Two versions were created: one built on MongoDB with data loaded from a JSON file, and one built on SQLite without MongoDB.

- Implemented user relationship features, including viewing "tweets" of followed users, replying, and reposting
- Implemented data search, sort, and insert capabilities with python and SQL
- Synced data with a realtime MongoDB database in one version and an SQLite database in the other
- Designed and implemented test cases

Code Catchers app screenshot

Code Catchers

An Android app community game where players scan QR codes to collect QR code generated monsters.

- Designed the UI structure and implemented app navigation
- Implemented and designed accounts, profiles, monster inventories and associated data structures
- Synced data in-app with realtime Firebase database

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